It’s like reading the description in a lavish holiday brochure and instead being presented with the grim realities of a rainy fortnight in Morecambe. Here, though, the lava effects look like a bad tech demo for a 2000s era graphic card. The flowery descriptions of an underground volcano, deep in the heart of the cave system, should translate into something equivalent to the fiery ending of The Northman, or at least Return Of The King. ![]() That’s a neat touch but it only underlines how imaginative and fantastical the original descriptions were and how mundane and unimpressive their visual rendering is. The text is all still there, just now it’s read by an optional narrator. It was completed in 1975 and publicly released in 1976. It’s a shame, because the way the remake works shows such obvious love for the original version(s) it’s almost possible to forgive it for how it looks. Colossal Cave Adventure, which was shortened to Adventure (or ADVENT) in later iterations, is the first text-based interface game that relates the tale of an adventure through a mysterious underground cave network. That’s understandable given the small niche the game is trying to appeal to, and the equally small budget that implies, but the graphics being so unimpressive immediately removes most of the remake’s reason for existing. Or at least that’s the intention, in reality the visuals are at least 15 years away from anything that could be considered state-of-the-art. ![]() The remake allows for full 3D movement, as locations that were previously only described in economical but eloquent prose are now portrayed using modern graphics. The original Colossal Cave Adventure was, understandably, a huge influence on her career, which explains why, at the age of 69, she and her husband have chosen this as their comeback project.
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